The entire experience IS frustrating, but it's frustrating because of what kind of game it is.
It's an adventure game. A modern ode to the archaic pieces of work in the 8-and-16-bit era that were so fond of blasting gamers with infernal combinations of difficulty, technology limitations and just plain lack of regard for sanity in the consumer. The original Ninja Gaiden, for example, and even Zelda II (even if it is a bad, bad thing).
Even despite echoing the classic adventure game experience, Dark Souls manages to have its own satanic difficulties that pull at the very essence of your being as it laughs at your suffering. The interface is pretty barbarically simple for how complex of a game it is, the inventory system too guerilla and with too few hints on how everything works.
Pictured above: Dark Souls (devils) fucking with you (pussyass pumpkinpeople). |